- edit_query - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-
- editTextBackground - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?
- editTextColor - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?
- editTextStyle - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?
- elevation - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- end - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-
- end_padder - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-
- Enemy - Class in com.ucd.comp41690.team21.zenze.backend.database.models
-
Created by timothee on 06/11/17.
- Enemy() - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.models.Enemy
-
- Enemy(String, int, int, String, String, int, int) - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.models.Enemy
-
- enemy_brown - Static variable in class com.ucd.comp41690.team21.zenze.R.drawable
-
- enemy_rainy - Static variable in class com.ucd.comp41690.team21.zenze.R.drawable
-
- enemy_snowy - Static variable in class com.ucd.comp41690.team21.zenze.R.drawable
-
- enemy_sunny - Static variable in class com.ucd.comp41690.team21.zenze.R.drawable
-
- ENEMY_TAG - Static variable in class com.ucd.comp41690.team21.zenze.game.components.Type
-
- EnemyAI - Class in com.ucd.comp41690.team21.zenze.game.components
-
makes an enemy move around or chase the player if he is in reach
- EnemyAI() - Constructor for class com.ucd.comp41690.team21.zenze.game.components.EnemyAI
-
- enemyDao() - Method in class com.ucd.comp41690.team21.zenze.backend.database.AppDatabase
-
- enemyDao() - Method in class com.ucd.comp41690.team21.zenze.backend.database.AppDatabase_Impl
-
- EnemyDao - Interface in com.ucd.comp41690.team21.zenze.backend.database.dao
-
Created by timothee on 27/11/17.
- EnemyDao_Impl - Class in com.ucd.comp41690.team21.zenze.backend.database.dao
-
- EnemyDao_Impl(RoomDatabase) - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.dao.EnemyDao_Impl
-
- EnemyList - Class in com.ucd.comp41690.team21.zenze.backend.database.models
-
Created by timothee on 06/11/17.
- EnemyList() - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.models.EnemyList
-
- enemyListDao() - Method in class com.ucd.comp41690.team21.zenze.backend.database.AppDatabase
-
- enemyListDao() - Method in class com.ucd.comp41690.team21.zenze.backend.database.AppDatabase_Impl
-
- EnemyListDao - Interface in com.ucd.comp41690.team21.zenze.backend.database.dao
-
Created by timothee on 26/11/17.
- EnemyListDao_Impl - Class in com.ucd.comp41690.team21.zenze.backend.database.dao
-
- EnemyListDao_Impl(RoomDatabase) - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.dao.EnemyListDao_Impl
-
- EnemyListLine - Class in com.ucd.comp41690.team21.zenze.backend.database.models
-
Created by timothee on 06/11/17.
- EnemyListLine() - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.models.EnemyListLine
-
- EnemyListLine(int, int, int) - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.models.EnemyListLine
-
- enemyListLineDao() - Method in class com.ucd.comp41690.team21.zenze.backend.database.AppDatabase
-
- enemyListLineDao() - Method in class com.ucd.comp41690.team21.zenze.backend.database.AppDatabase_Impl
-
- EnemyListLineDao - Interface in com.ucd.comp41690.team21.zenze.backend.database.dao
-
Created by timothee on 27/11/17.
- EnemyListLineDao_Impl - Class in com.ucd.comp41690.team21.zenze.backend.database.dao
-
- EnemyListLineDao_Impl(RoomDatabase) - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.dao.EnemyListLineDao_Impl
-
- EnemyPhysics - Class in com.ucd.comp41690.team21.zenze.game.components
-
- EnemyPhysics(float, float, float) - Constructor for class com.ucd.comp41690.team21.zenze.game.components.EnemyPhysics
-
- ExampleInstrumentedTest - Class in com.ucd.comp41690.team21.zenze
-
Instrumentation test, which will execute on an Android device.
- ExampleInstrumentedTest() - Constructor for class com.ucd.comp41690.team21.zenze.ExampleInstrumentedTest
-
- ExampleUnitTest - Class in com.ucd.comp41690.team21.zenze
-
Example local unit test, which will execute on the development machine (host).
- ExampleUnitTest() - Constructor for class com.ucd.comp41690.team21.zenze.ExampleUnitTest
-
- execute(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.commands.Attack
-
instantiates a new attack object at the players position by cloning the correct attack
- execute(GameObject) - Method in interface com.ucd.comp41690.team21.zenze.game.commands.Command
-
- execute(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.commands.Jump
-
allows no double jumps, increases an objects y velocity according to its desired jump height
- execute(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.commands.MoveHorizontal
-
make the object move in a direction according to its speed
- exit(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.commands.Attack
-
is called when an enemy was successfully defeated
instantiates a dropdown at the old enemies position depending on the game state
- exit(GameObject) - Method in interface com.ucd.comp41690.team21.zenze.game.commands.Command
-
- exit(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.commands.Jump
-
is called if the user ceases to touch the screen before reaching the maximum jump height
decreases the velocity to make the object fall down again
- exit(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.commands.MoveHorizontal
-
make an object stop to move by setting its velocity to zero
- expand_activities_button - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-
- expandActivityOverflowButtonDrawable - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?
- expanded_menu - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-