Constructor and Description |
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Attack() |
Modifier and Type | Method and Description |
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void |
execute(GameObject actor)
instantiates a new attack object at the players position by cloning the correct attack
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void |
exit(GameObject actor)
is called when an enemy was successfully defeated
instantiates a dropdown at the old enemies position depending on the game state
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public void execute(GameObject actor)
public void exit(GameObject actor)