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P

packed - Static variable in class com.ucd.comp41690.team21.zenze.R.id
 
paddingBottomNoButtons - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp".
paddingEnd - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp".
paddingStart - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp".
paddingTopNoTitle - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp".
page - Static variable in class com.ucd.comp41690.team21.zenze.R.id
 
panelBackground - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a reference to another resource, in the form "@[+][package:]type/name" or a theme attribute in the form "?
panelMenuListTheme - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a reference to another resource, in the form "@[+][package:]type/name" or a theme attribute in the form "?
panelMenuListWidth - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp".
parent - Static variable in class com.ucd.comp41690.team21.zenze.R.id
 
parentPanel - Static variable in class com.ucd.comp41690.team21.zenze.R.id
 
pause() - Method in class com.ucd.comp41690.team21.zenze.game.Game
called when the activity is paused saves the important data to the database and joines the games thread
people - Static variable in class com.ucd.comp41690.team21.zenze.R.drawable
 
physics - Variable in class com.ucd.comp41690.team21.zenze.game.GameObject
 
PhysicsComponent - Class in com.ucd.comp41690.team21.zenze.game.components
controlls the physical behaviour of the game's objects
PhysicsComponent(int, float, float, float) - Constructor for class com.ucd.comp41690.team21.zenze.game.components.PhysicsComponent
creates a new physics component
PhysicsComponent.AABB - Class in com.ucd.comp41690.team21.zenze.game.components
a rectangular bounding volume
PhysicsComponent.BoundingVolume - Class in com.ucd.comp41690.team21.zenze.game.components
a super class for bounding volumes
PhysicsComponent.Collision - Enum in com.ucd.comp41690.team21.zenze.game.components
reflects the type or position of a collision
PhysicsComponent.Sphere - Class in com.ucd.comp41690.team21.zenze.game.components
a spherical bounding volume
Platform_AppCompat - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_AppCompat_Light - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
PLATFORM_TAG - Static variable in class com.ucd.comp41690.team21.zenze.game.components.Type
 
Platform_ThemeOverlay_AppCompat - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_ThemeOverlay_AppCompat_Dark - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_ThemeOverlay_AppCompat_Light - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_V11_AppCompat - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_V11_AppCompat_Light - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_V14_AppCompat - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_V14_AppCompat_Light - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_V21_AppCompat - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_V21_AppCompat_Light - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_V25_AppCompat - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_V25_AppCompat_Light - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Platform_Widget_AppCompat_Spinner - Static variable in class com.ucd.comp41690.team21.zenze.R.style
 
Player - Class in com.ucd.comp41690.team21.zenze.backend.database.models
Created by timothee on 18/10/17.
Player() - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.models.Player
 
Player(int, int, int, String, int, int, int, int) - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.models.Player
 
PLAYER_TAG - Static variable in class com.ucd.comp41690.team21.zenze.game.components.Type
 
playerDao() - Method in class com.ucd.comp41690.team21.zenze.backend.database.AppDatabase
 
playerDao() - Method in class com.ucd.comp41690.team21.zenze.backend.database.AppDatabase_Impl
 
PlayerDao - Interface in com.ucd.comp41690.team21.zenze.backend.database.dao
Created by timothee on 26/11/17.
PlayerDao_Impl - Class in com.ucd.comp41690.team21.zenze.backend.database.dao
 
PlayerDao_Impl(RoomDatabase) - Constructor for class com.ucd.comp41690.team21.zenze.backend.database.dao.PlayerDao_Impl
 
PlayerInputHandler - Class in com.ucd.comp41690.team21.zenze.game.components
receives input from the user defines characters reaction
PlayerInputHandler() - Constructor for class com.ucd.comp41690.team21.zenze.game.components.PlayerInputHandler
creates a new input handler, adds itself as observer to the game which receives input from the user
PlayerPhysics - Class in com.ucd.comp41690.team21.zenze.game.components
controlls the players physical behaviour
PlayerPhysics(int, int, float, float, float, float, float, float) - Constructor for class com.ucd.comp41690.team21.zenze.game.components.PlayerPhysics
initialises the players physics component computes the jumpVelocities by using more intuitive parameters
popupMenuStyle - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a reference to another resource, in the form "@[+][package:]type/name" or a theme attribute in the form "?
popupTheme - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a reference to another resource, in the form "@[+][package:]type/name" or a theme attribute in the form "?
PopupWindow - Static variable in class com.ucd.comp41690.team21.zenze.R.styleable
Attributes that can be used with a PopupWindow.
PopupWindow_android_popupAnimationStyle - Static variable in class com.ucd.comp41690.team21.zenze.R.styleable
This symbol is the offset where the R.attr.popupAnimationStyle attribute's value can be found in the R.styleable.PopupWindow array.
PopupWindow_android_popupBackground - Static variable in class com.ucd.comp41690.team21.zenze.R.styleable
This symbol is the offset where the R.attr.popupBackground attribute's value can be found in the R.styleable.PopupWindow array.
PopupWindow_overlapAnchor - Static variable in class com.ucd.comp41690.team21.zenze.R.styleable
This symbol is the offset where the R.attr.overlapAnchor attribute's value can be found in the R.styleable.PopupWindow array.
PopupWindowBackgroundState - Static variable in class com.ucd.comp41690.team21.zenze.R.styleable
Attributes that can be used with a PopupWindowBackgroundState.
PopupWindowBackgroundState_state_above_anchor - Static variable in class com.ucd.comp41690.team21.zenze.R.styleable
This symbol is the offset where the R.attr.state_above_anchor attribute's value can be found in the R.styleable.PopupWindowBackgroundState array.
popupWindowStyle - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a reference to another resource, in the form "@[+][package:]type/name" or a theme attribute in the form "?
preserveIconSpacing - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a boolean value, such as "true" or "false".
primary_dark_material_dark - Static variable in class com.ucd.comp41690.team21.zenze.R.color
 
primary_dark_material_light - Static variable in class com.ucd.comp41690.team21.zenze.R.color
 
primary_material_dark - Static variable in class com.ucd.comp41690.team21.zenze.R.color
 
primary_material_light - Static variable in class com.ucd.comp41690.team21.zenze.R.color
 
primary_text_default_material_dark - Static variable in class com.ucd.comp41690.team21.zenze.R.color
 
primary_text_default_material_light - Static variable in class com.ucd.comp41690.team21.zenze.R.color
 
primary_text_disabled_material_dark - Static variable in class com.ucd.comp41690.team21.zenze.R.color
 
primary_text_disabled_material_light - Static variable in class com.ucd.comp41690.team21.zenze.R.color
 
progress_bar - Static variable in class com.ucd.comp41690.team21.zenze.R.id
 
progress_circular - Static variable in class com.ucd.comp41690.team21.zenze.R.id
 
progress_horizontal - Static variable in class com.ucd.comp41690.team21.zenze.R.id
 
progressBarPadding - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a dimension value, which is a floating point number appended with a unit such as "14.5sp".
progressBarStyle - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a reference to another resource, in the form "@[+][package:]type/name" or a theme attribute in the form "?
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