Constructor and Description |
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Jump() |
Modifier and Type | Method and Description |
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void |
execute(GameObject actor)
allows no double jumps, increases an objects y velocity according to its desired jump height
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void |
exit(GameObject actor)
is called if the user ceases to touch the screen before reaching the maximum jump height
decreases the velocity to make the object fall down again
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public void execute(GameObject actor)
public void exit(GameObject actor)