Skip navigation links
A B C D E F G H I J L M N O P Q R S T U V W X Y 

O

Observer<T> - Interface in com.ucd.comp41690.team21.zenze.game.util
basic observer interface for an input event
old_xPos - Variable in class com.ucd.comp41690.team21.zenze.game.components.PhysicsComponent.BoundingVolume
 
old_yPos - Variable in class com.ucd.comp41690.team21.zenze.game.components.PhysicsComponent.BoundingVolume
 
onAccuracyChanged(Sensor, int) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
 
onAttach(Context) - Method in class com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment
is called when the dialog fragment is shown in an activity
onAttach(Context) - Method in class com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment
 
onBackPressed() - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
 
onCancel(DialogInterface) - Method in class com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment
is called when the user presses back or the area outside the dialog goes back to the game by calling the same method as the negative option
onCancel(DialogInterface) - Method in class com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment
 
onConnected(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
 
onConnectionFailed(ConnectionResult) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
 
onConnectionSuspended(int) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
 
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the Activity is created initialises the sensors, reads configurations from the intent and creates a new Game
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.Help
 
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.InfoActivity
 
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.ItemDescription
 
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
 
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
 
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.ShareActivity
 
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.StatsActivity
 
onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment
 
onCreateDialog(Bundle) - Method in class com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment
creates a new Dialog containing an image, name and short info
onCreateDialog(Bundle) - Method in class com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment
 
onEnemyDefeated(Type) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the user defeates a new unknown enemy shows a short info message
onGameOver() - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the player runs out of life or touches the ground shows a short info message giving the options to go to the main menu or retry
onGameOverDialogNegativeClick(DialogFragment) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the user wants to go back to the main menu after loosing the game
onGameOverDialogNegativeClick(DialogFragment) - Method in interface com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment.GameOverDialogListener
 
onGameOverDialogPositiveClick(DialogFragment) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the user wants to retry after he lost the game
onGameOverDialogPositiveClick(DialogFragment) - Method in interface com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment.GameOverDialogListener
 
onInfoDialogNegativeClick(DialogFragment) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the user chose to go back to the game after the short info message was displayed
onInfoDialogNegativeClick(DialogFragment) - Method in interface com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment.InfoDialogListener
 
onInfoDialogPositiveClick(DialogFragment) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the user clicks more info in the info dialog
onInfoDialogPositiveClick(DialogFragment) - Method in interface com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment.InfoDialogListener
 
onInputEvent(InputEvent) - Method in class com.ucd.comp41690.team21.zenze.game.Game
 
onItemFound(Type) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the user finds a new object to display a short info message
onItemSelected(AdapterView<?>, View, int, long) - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
 
onNothingSelected(AdapterView<?>) - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
 
onNotify(InputEvent) - Method in class com.ucd.comp41690.team21.zenze.game.components.PlayerInputHandler
is called when an input event is recorded
onNotify(T) - Method in interface com.ucd.comp41690.team21.zenze.game.util.Observer
 
onPause() - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called when the activity pauses unregisters the sensors and stops the game
onPointerCaptureChanged(boolean) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
 
onRequestPermissionsResult(int, String[], int[]) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
 
onResume() - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
is called before the activity becomes visible registers listensers and resumes game
onSensorChanged(SensorEvent) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
Is called if the user moves the device
onStart() - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
 
onStop() - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
 
onStop() - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
 
onTouchEvent(MotionEvent) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
Gets called when the user touches the screen
open_graph - Static variable in class com.ucd.comp41690.team21.zenze.R.id
 
openweathermap_api_key - Static variable in class com.ucd.comp41690.team21.zenze.R.string
 
overlapAnchor - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
May be a boolean value, such as "true" or "false".
A B C D E F G H I J L M N O P Q R S T U V W X Y 
Skip navigation links