- Observer<T> - Interface in com.ucd.comp41690.team21.zenze.game.util
-
basic observer interface for an input event
- old_xPos - Variable in class com.ucd.comp41690.team21.zenze.game.components.PhysicsComponent.BoundingVolume
-
- old_yPos - Variable in class com.ucd.comp41690.team21.zenze.game.components.PhysicsComponent.BoundingVolume
-
- onAccuracyChanged(Sensor, int) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
- onAttach(Context) - Method in class com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment
-
is called when the dialog fragment is shown in an activity
- onAttach(Context) - Method in class com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment
-
- onBackPressed() - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
-
- onCancel(DialogInterface) - Method in class com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment
-
is called when the user presses back or the area outside the dialog
goes back to the game by calling the same method as the negative option
- onCancel(DialogInterface) - Method in class com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment
-
- onConnected(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
-
- onConnectionFailed(ConnectionResult) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
-
- onConnectionSuspended(int) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
-
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the Activity is created
initialises the sensors, reads configurations from the intent and creates a new Game
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.Help
-
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.InfoActivity
-
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.ItemDescription
-
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
-
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
-
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.ShareActivity
-
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.activities.StatsActivity
-
- onCreate(Bundle) - Method in class com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment
-
- onCreateDialog(Bundle) - Method in class com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment
-
creates a new Dialog containing an image, name and short info
- onCreateDialog(Bundle) - Method in class com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment
-
- onEnemyDefeated(Type) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the user defeates a new unknown enemy
shows a short info message
- onGameOver() - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the player runs out of life or touches the ground
shows a short info message giving the options to go to the main menu or retry
- onGameOverDialogNegativeClick(DialogFragment) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the user wants to go back to the main menu after loosing the game
- onGameOverDialogNegativeClick(DialogFragment) - Method in interface com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment.GameOverDialogListener
-
- onGameOverDialogPositiveClick(DialogFragment) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the user wants to retry after he lost the game
- onGameOverDialogPositiveClick(DialogFragment) - Method in interface com.ucd.comp41690.team21.zenze.fragments.GameOverDialogFragment.GameOverDialogListener
-
- onInfoDialogNegativeClick(DialogFragment) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the user chose to go back to the game after the short info message was displayed
- onInfoDialogNegativeClick(DialogFragment) - Method in interface com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment.InfoDialogListener
-
- onInfoDialogPositiveClick(DialogFragment) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the user clicks more info in the info dialog
- onInfoDialogPositiveClick(DialogFragment) - Method in interface com.ucd.comp41690.team21.zenze.fragments.InfoDialogFragment.InfoDialogListener
-
- onInputEvent(InputEvent) - Method in class com.ucd.comp41690.team21.zenze.game.Game
-
- onItemFound(Type) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the user finds a new object to display a short info message
- onItemSelected(AdapterView<?>, View, int, long) - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
-
- onNothingSelected(AdapterView<?>) - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
-
- onNotify(InputEvent) - Method in class com.ucd.comp41690.team21.zenze.game.components.PlayerInputHandler
-
is called when an input event is recorded
- onNotify(T) - Method in interface com.ucd.comp41690.team21.zenze.game.util.Observer
-
- onPause() - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called when the activity pauses
unregisters the sensors and stops the game
- onPointerCaptureChanged(boolean) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
-
- onRequestPermissionsResult(int, String[], int[]) - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
-
- onResume() - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
is called before the activity becomes visible
registers listensers and resumes game
- onSensorChanged(SensorEvent) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
Is called if the user moves the device
- onStart() - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
-
- onStop() - Method in class com.ucd.comp41690.team21.zenze.activities.MainMenuActivity
-
- onStop() - Method in class com.ucd.comp41690.team21.zenze.activities.Setting
-
- onTouchEvent(MotionEvent) - Method in class com.ucd.comp41690.team21.zenze.activities.GameActivity
-
Gets called when the user touches the screen
- open_graph - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-
- openweathermap_api_key - Static variable in class com.ucd.comp41690.team21.zenze.R.string
-
- overlapAnchor - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a boolean value, such as "true
" or
"false
".