- handleInput(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.components.CameraAI
-
updates the cameras position
- handleInput(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.components.EnemyAI
-
- handleInput(GameObject) - Method in interface com.ucd.comp41690.team21.zenze.game.components.InputComponent
-
reads the user input or generates own input
- handleInput(GameObject) - Method in class com.ucd.comp41690.team21.zenze.game.components.PlayerInputHandler
-
makes the players avatar move left/right when the device is tilted a certain amount,
jump when the left half of the screen is touched and attack if the right half is touched
- handlePhysics(GameObject, double) - Method in class com.ucd.comp41690.team21.zenze.game.components.AttackPhysics
-
updates the attacks position and decreasing its health to make it disappear after a certain time
- handlePhysics(GameObject, double) - Method in class com.ucd.comp41690.team21.zenze.game.components.EnemyPhysics
-
- handlePhysics(GameObject, double) - Method in class com.ucd.comp41690.team21.zenze.game.components.PhysicsComponent
-
updates an objects bounding volume, position and reactes to collisions
- handlePhysics(GameObject, double) - Method in class com.ucd.comp41690.team21.zenze.game.components.PlayerPhysics
-
updates the players position, checks for collisions and resolves them
- health - Variable in class com.ucd.comp41690.team21.zenze.game.GameObject
-
- heart - Static variable in class com.ucd.comp41690.team21.zenze.R.drawable
-
- height - Variable in class com.ucd.comp41690.team21.zenze.game.components.PhysicsComponent.AABB
-
- height - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a dimension value, which is a floating point number appended with a
unit such as "14.5sp
".
- Help - Class in com.ucd.comp41690.team21.zenze.activities
-
- Help() - Constructor for class com.ucd.comp41690.team21.zenze.activities.Help
-
- help_button - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-
- help_description - Static variable in class com.ucd.comp41690.team21.zenze.R.string
-
- hideOnContentScroll - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a boolean value, such as "true
" or
"false
".
- highlight_alpha_material_colored - Static variable in class com.ucd.comp41690.team21.zenze.R.dimen
-
- highlight_alpha_material_dark - Static variable in class com.ucd.comp41690.team21.zenze.R.dimen
-
- highlight_alpha_material_light - Static variable in class com.ucd.comp41690.team21.zenze.R.dimen
-
- highlighted_text_material_dark - Static variable in class com.ucd.comp41690.team21.zenze.R.color
-
- highlighted_text_material_light - Static variable in class com.ucd.comp41690.team21.zenze.R.color
-
- hint_alpha_material_dark - Static variable in class com.ucd.comp41690.team21.zenze.R.dimen
-
- hint_alpha_material_light - Static variable in class com.ucd.comp41690.team21.zenze.R.dimen
-
- hint_pressed_alpha_material_dark - Static variable in class com.ucd.comp41690.team21.zenze.R.dimen
-
- hint_pressed_alpha_material_light - Static variable in class com.ucd.comp41690.team21.zenze.R.dimen
-
- home - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-
- homeAsUp - Static variable in class com.ucd.comp41690.team21.zenze.R.id
-
- homeAsUpIndicator - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?
- homeLayout - Static variable in class com.ucd.comp41690.team21.zenze.R.attr
-
May be a reference to another resource, in the form
"@[+][package:]type/name
" or a theme
attribute in the form
"?
- HttpHandler - Class in com.ucd.comp41690.team21.zenze.backend
-
Created by timothee on 18/10/17.
- HttpHandler() - Constructor for class com.ucd.comp41690.team21.zenze.backend.HttpHandler
-